Faithful/Chosen Armor

Once your Tier 2 armor has been improved to quality 220 it is ready for the final upgrade, it can now be transformed into Faithful or Chosen armor

Here is a list of NPC's you will speak to throughout the quest

Your Professional
IPS building, Jobe City

Here are a list of items you will need for the quest

Fruition of XXX
Loot from mobs in Inferno Catacombs
Consanguineal Embryo of Duat
Loot from mobs in Inferno Catacombs
Finely Refined Notum
Loot from named Dryads in any area
Insignia of the Faithful
Insignia of the Chosen
Loot from named Unredeemed, Inferno
Second Tier Armor Pieces
Helmet / Vest / 2x Sleeves / Gloves / Pants / Boots
Tier 2 Armor quest item
Jobe Suit Armor Pieces
2x Shoulderpad's / Support System
Jobe Armor quest item
Joker's Glyph
Loot from Eradicus, Adonis Dungeons
Glyph of the Arcana
Loot from Corrupted mobs, Pandemonium

All ten pieces are available to upgrade to Faithful/Chosen, helmet, 2x shoulderpad's, back, chest, 2x sleeves, gloves, pants & boots

For each piece you need to collect a selection of items, amongst these are some that differ depending on you profession
The fruitions are listed for the corresponding profession below:

Adventurer
Fruition of the Reposeful
Agent
Fruition of the Tempestuous
Bureaucrat
Fruition of the Tempestuous
Doctor
Fruition of the Reposeful
Enforcer
Fruition of the Unshakeable
Engineer
Fruition of the Unshakeable
Fixer
Fruition of the Reposeful
Keeper
Fruition of the Unshakeable
Martial Artist
Fruition of the Unshakeable
Meta-Physicist
Fruition of the Reposeful
Nano-Technician
Fruition of the Tempestuous
Shade
Fruition of the Unshakeable
Soldier
Fruition of the Tempestuous
Trader
Fruition of the Reposeful

Here is a complete list of items required for each piece you wish to upgrade
Be aware that the Fruitions and Jokers glyph are Nodrop so you will need to collect them yourself

Items required per a single armor piece:
3 x Fruitions of XXX (30 per full set)
1 x Consanguineal Embryo of Duat (10 per full set)
1 x Finely Refined Notum (10 per full set)
1 x Insignia of the Faithful/Chosen (only one is needed to upgrade all ten pieces)

Item required to upgrade Shoulderpad's & Support System:
1 x Joker's Glyph (only one is needed to upgrade all three pieces)
1 x Glyph of the Arcana (only one is needed to upgrade all three pieces)

Once you have worked out exactly how many of each part you need for the pieces you wish to upgrade it's time to go and collect the pieces

For the Fruitions and Embryos you will need to head into the catacombs again, this time Inferno. Any mobs here have a chance of dropping the items needed, but it will take quite a raid team to kill them in here
Note: Corrupted mobs in Pandemonium drop the Blue Glyphs meaning the this part can be skipped if you have access to that area

Next you need the Finely Refined Notum, this has a chance of dropping from any named Dryad. It can be found in all areas of the Shadowlands, from Elysium all the way up to Inferno. It is a unique item though, so you will only be able to hold one at a time

Next you need to find some Insignia's of the Faithful/Chosen, depending on which side you are. These drop from any named sided mobs in Inferno. They also drop from the temple bosses, Galahad and Mordeth. Don't worry if you find the wrong side as one of the sided mobs at each temple will exchange them for you
If you need your Chosen Insignia's swapping for Faithful then see Ecclisiast Gal Ilad, upstairs in the northern room at either Inferno or Penumbra Redeemed temple
If you need your Faithful Insignia's swapping for Chosen then see Prophet Abad Mord, he is in the Unredeemed temple

Now you need the Joker's glyph, this can be looted from the boss at the end of Adonis static dungeons named Eradicus. Only one Joker's Glyph is needed to upgrade all the pieces as it isn't destroyed in the process, all that you need to do is use it on each piece separately

The last item is the Glyph of the Arcana, this can be looted from Corrupted mobs in Pandemonium. Only one Glyph is needed to upgrade all the pieces as it isn't destroyed in the process, all that you need to do is use it on each piece separately

Once you have collected all the pieces you need it's time to start combining the parts, lets start with the shoulderpad's and back item. Depending on your profession you will have either one or the other that was not available to you in tier 2. Take the Jokers glyph and the Glyph of the Arcana and use them on these pieces

Source used up? :
Source Qualities :
Skills Required :
No
Not Required
990 in Computer Literacy
Joker's Glyph
Jobe Suit Armor Piece
Advanced Jobe Armor piece

Source used up? :
Source Qualities :
Skills Required :
No
Not Required
Not Known
Glyph of the Arcana
Advanced Jobe Armor piece
Excellent Jobe Armor piece

Next, and this step is very important, right click on your Excellent Jobe armor to covert it to your profession. It will now be named 'Jobe Engineer Support System' for example

These pieces can be upgraded to Faithful/Chosen armor in the same way as your second tier armor, follow the process below

Now head to the IPS building in Jobe, speak to your professional and tell them you have items to trade for blue glyphs. To receive a blue glyph trade 3 Fruitions and an Embryo of Duat

All that is needed now is to combine the items, start by reviving the blue glyph with the Finely Refined Notum

Source used up? :
Source Qualities :
Skills Required :
Yes
Not Required
1210 in Quantum Field Technology
1210 in Computer Literacy
Finely Refined Notum
Blue Glyph of XXX
Blue Glyph of XXX - Revived

Source used up? :
Source Qualities :
Skills Required :
Yes
Not Required
1375 in Electrical Engineering
1375 in Quantum Field Technology
Blue Glyph of XXX - Revived
Insignia of the Faithful
Insignia of the Chosen
XXX Glyph of the World
XXX Glyph of Judgment

Finally add the glyph to your chosen armor piece, the Tier 2 must be levelled to quality 220 to do this

Source used up? :
Source Qualities :
Skills Required :
Yes
Not Required
990 in Computer Literacy
XXX Glyph of the World
XXX Glyph of Judgment
Tier 2 Armor piece
or Jobe Profession Armor piece
Faithful Armor piece
Chosen Armor Piece

Faithful and Chosen armor pieces are leveling items, and with enough of the correct skills (differs for each profession) can be increased to quality 300

Here are the stats for a full set of Faithful/Chosen armor in each profession

Full set of Adventurer's
Faithful/Chosen Armor
(10 pieces) QL 300

Glyphs used:
Blue glyph of Ocra (Water)

To wear:
Agility 1100
Strength 900
Modifies:
Projectile AC: 8425
Melee AC: 8425
Energy AC: 8425
Fire AC: 8425
Cold AC: 8425
Radiation AC: 8425
Chemical AC: 6065
Poison AC: 6065
Strength: 16
Stamina: 16
Agility: 16
Intelligence: 12
Sense: 16
Psychic: 12
Max Health: 2800
Max Nano Energy: 300
Mat. Metamorphosis: 20
Bio. Metamorphosis: 20
Psy. Modification: 15
Material Creation: 20
Space Time: 15
Sensory Improvement: 20
Treatment: 30
First Aid: 50
Ranged Init.: 80
Melee Init.: 80
NanoC.Init: 30
Run Speed: 60
1hEdged: 44
Sneak Attack: 40
Fast Attack: 40
Multi Melee: 70
Bow: 24
Pistol: 44
Fling Shot: 45
Multi Ranged: 70
Perception: 60
Adventuring: 60

Full set of Agent's
Faithful/Chosen Armor
(10 pieces) QL 300

Glyphs used:
Blue glyph of Enel (Air)

To wear:
Agility 1100
Sense 900
Modifies:
Projectile AC: 5785
Melee AC: 8400
Energy AC: 8400
Fire AC: 5785
Cold AC: 8400
Radiation AC: 8400
Chemical AC: 8400
Poison AC: 8400
Strength: 12
Stamina: 12
Agility: 20
Intelligence: 10
Sense: 20
Psychic: 10
Max Health: 2450
Max NCU: 56
Mat. Metamorphosis: 15
Bio. Metamorphosis: 15
Psy. Modification: 20
Material Creation: 15
Space Time: 16
Sensory Improvement: 20
First Aid: 30
Ranged Init.: 80
Dodge Ranged: 50
Evade ClsC: 40
Duck Exp: 50
Run Speed: 40
Bow: 20
Rifle: 60
Fling Shot: 25
Aimed Shot: 60
Chemistry: 50
Concealment: 60
Breaking Entry: 40
Trap Disarm: 50
Perception: 60

Full set of Bureaucrat's
Faithful/Chosen Armor
(10 pieces) QL 300

Glyphs used:
Blue glyph of Enel (Air)

To wear:
Intelligence 1100
Psychic 900
Modifies:
Projectile AC: 7350
Melee AC: 5585
Energy AC: 7250
Fire AC: 7350
Cold AC: 5585
Radiation AC: 7350
Chemical AC: 7350
Poison AC: 7350
Strength: 12
Stamina: 10
Agility: 12
Intelligence: 20
Sense: 20
Psychic: 20
Max Health: 2300
Max Nano Energy: 800
Max NCU: 86
XP Modifier: 3%
Mat. Metamorphosis: 15
Bio. Metamorphosis: 25
Psy. Modification: 30
Material Creation: 25
Space Time: 24
Sensory Improvement: 30
First Aid: 32
NanoC.Init: 98
Dodge Ranged: 32
Evade ClsC: 30
Duck Exp: 32
Run Speed: 32
Pistol: 32
Shotgun: 20
Ranged Energy: 15
Fling Shot: 25
Nano Programming: 40
Computer Literacy: 30
Psychology: 60
Tutoring: 30
Perception: 30

Full set of Doctor's
Faithful/Chosen Armor
(10 pieces) QL 300

Glyphs used:
Blue glyph of Ocra (Water)

To wear:
Stamina 1100
Psychic 900
Modifies:
Projectile AC: 7725
Melee AC: 5485
Energy AC: 7725
Fire AC: 7725
Cold AC: 5485
Radiation AC: 7725
Chemical AC: 7725
Poison AC: 7725
Strength: 12
Stamina: 12
Agility: 12
Intelligence: 20
Sense: 20
Psychic: 20
Max Health: 2300
Max Nano Energy: 750
Max NCU: 70
Mat. Metamorphosis: 24
Bio. Metamorphosis: 30
Psy. Modification: 16
Material Creation: 24
Space Time: 24
Sensory Improvement: 16
Treatment: 40
First Aid: 60
NanoC.Init: 48
Dodge Ranged: 32
Evade ClsC: 24
Duck Exp: 32
Run Speed: 32
Pistol: 25
Shotgun: 20
Ranged Energy: 20
Fling Shot: 25
Computer Literacy: 20
Pharmaceuticals: 50
Perception: 30

Full set of Enforcer's
Faithful/Chosen Armor
(10 pieces) QL 300

Glyphs used:
Blue glyph of Aban (Earth)

To wear:
Stamina 1100
Strength 900
Modifies:
Projectile AC: 9475
Melee AC: 9475
Energy AC: 9475
Fire AC: 7620
Cold AC: 9475
Radiation AC: 6140
Chemical AC: 9475
Poison AC: 9475
Strength: 24
Stamina: 24
Agility: 16
Intelligence: 10
Sense: 10
Psychic: 10
Max Health: 3050
Max Nano Energy: 150
Mat. Metamorphosis: 15
Bio. Metamorphosis: 15
Psy. Modification: 10
Material Creation: 15
Space Time: 10
Sensory Improvement: 10
First Aid: 36
Melee Init.: 60
Run Speed: 40
1hBlunt: 48
1hEdged: 48
Piercing: 48
2hBlunt: 48
2hEdged: 48
Melee Energy: 36
Parry: 30
Sneak Attack: 50
Fast Attack: 60
Multi Melee: 40
Brawl: 30
Psychology: 40

Full set of Engineer's
Faithful/Chosen Armor
(10 pieces) QL 300

Glyphs used:
Blue glyph of Aban (Earth)

To wear:
Intelligence 1100
Psychic 900
Modifies:
Projectile AC: 7675
Melee AC: 7675
Energy AC: 7675
Fire AC: 5485
Cold AC: 7675
Radiation AC: 7675
Chemical AC: 7375
Poison AC: 5785
Strength: 12
Stamina: 10
Agility: 12
Intelligence: 20
Sense: 20
Psychic: 20
Max Health: 2300
Max Nano Energy: 600
Max NCU: 80
Mat. Metamorphosis: 24
Bio. Metamorphosis: 24
Psy. Modification: 20
Material Creation: 25
Space Time: 25
Sensory Improvement: 20
Ranged Init.: 48
Run Speed: 32
Pistol: 36
Shotgun: 20
Grenade: 36
Fling Shot: 25
Mechanical Engineering: 60
Electrical Engineering: 55
Weapon Smithing: 60
Quantum FT: 55
Nano Programming: 45
Computer Literacy: 30
Pharmaceuticals: 40
Chemistry: 55
Tutoring: 50
Breaking Entry: 40

Full set of Fixer's
Faithful/Chosen Armor
(10 pieces) QL 300

Glyphs used:
Blue glyph of Ocra (Water)

To wear:
Agility 1100
Sense 900
Modifies:
Projectile AC: 8375
Melee AC: 8375
Energy AC: 5785
Fire AC: 5785
Cold AC: 8375
Radiation AC: 8375
Chemical AC: 8375
Poison AC: 8375
Strength: 12
Stamina: 10
Agility: 20
Intelligence: 12
Sense: 20
Psychic: 10
Max Health: 2375
Max NCU: 126
Mat. Metamorphosis: 16
Bio. Metamorphosis: 16
Psy. Modification: 15
Material Creation: 8
Space Time: 16
Sensory Improvement: 15
First Aid: 35
Ranged Init.: 50
Dodge Ranged: 50
Evade ClsC: 40
Duck Exp: 60
Run Speed: 70
MG/SMG: 50
Burst: 35
Multi Ranged: 30
Computer Literacy: 40
Pharmaceuticals: 40
Concealment: 50
Breaking Entry: 60
Trap Disarm: 60
Perception: 50

Full set of Keeper's
Faithful/Chosen Armor
(10 pieces) QL 300

Glyphs used:
Blue glyph of Aban (Earth)

To wear:
Stamina 1100
Strength 900
Modifies:
Projectile AC: 9475
Melee AC: 9475
Energy AC: 9475
Fire AC: 6065
Cold AC: 9475
Radiation AC: 9475
Chemical AC: 6065
Poison AC: 9475
Strength: 20
Stamina: 20
Agility: 16
Intelligence: 10
Sense: 10
Psychic: 10
Max Health: 2700
Max Nano Energy: 225
Mat. Metamorphosis: 15
Bio. Metamorphosis: 15
Psy. Modification: 10
Material Creation: 15
Space Time: 10
Sensory Improvement: 10
First Aid: 36
Melee Init.: 60
Dodge Ranged: 30
Evade ClsC: 60
Run Speed: 40
1hEdged: 50
2hEdged: 60
Melee Energy: 48
Parry: 30
Sneak Attack: 48
Fast Attack: 60
Brawl: 30
Riposte: 30
Psychology: 40

Full set of Martial Artist's
Faithful/Chosen Armor
(10 pieces) QL 300

Glyphs used:
Blue glyph of Aban (Earth)

To wear:
Agility 1100
Strength 900
Modifies:
Projectile AC: 8975
Melee AC: 8975
Energy AC: 8975
Fire AC: 5915
Cold AC: 8975
Radiation AC: 8975
Chemical AC: 8975
Poison AC: 5915
Strength: 16
Stamina: 15
Agility: 16
Intelligence: 10
Sense: 15
Psychic: 15
Max Health: 2750
Max Nano Energy: 250
Max NCU: 40
Mat. Metamorphosis: 10
Bio. Metamorphosis: 20
Psy. Modification: 16
Material Creation: 10
Space Time: 10
Sensory Improvement: 16
First Aid: 40
Dodge Ranged: 60
Evade ClsC: 70
Duck Exp: 60
Run Speed: 50
1hBlunt: 32
1hEdged: 32
Parry: 50
Martial Arts: 60
Brawl: 50
Dimach: 50
Riposte: 50
Bow: 70
Bow Special Attack: 60
Concealment: 30

Full set of Meta-Physicist's
Faithful/Chosen Armor
(10 pieces) QL 300

Glyphs used:
Blue glyph of Ocra (Water)

To wear:
Intelligence 1100
Psychic 900
Modifies:
Projectile AC: 5550
Melee AC: 7650
Energy AC: 7650
Fire AC: 5550
Cold AC: 7650
Radiation AC: 7650
Chemical AC: 7650
Poison AC: 7650
Strength: 12
Stamina: 10
Agility: 12
Intelligence: 20
Sense: 20
Psychic: 20
Max Health: 2350
Max Nano Energy: 750
Max NCU: 86
NP Cost Modifier: -5%
Mat. Metamorphosis: 30
Bio. Metamorphosis: 25
Psy. Modification: 30
Material Creation: 30
Space Time: 30
Sensory Improvement: 30
First Aid: 32
Melee Init.: 45
NanoC.Init: 50
Dodge Ranged: 32
Evade ClsC: 30
Duck Exp: 32
Run Speed: 32
1hBlunt: 32
2hBlunt: 32
Bow: 30
Nano Programming: 60
Computer Literacy: 30
Perception: 30

Full set of Nano-Technician's
Faithful/Chosen Armor
(10 pieces) QL 300

Glyphs used:
Blue glyph of Enel (Air)

To wear:
Intelligence 1100
Psychic 900
Modifies:
Projectile AC: 6100
Melee AC: 6100
Energy AC: 10075
Fire AC: 7450
Cold AC: 7450
Radiation AC: 10075
Chemical AC: 7450
Poison AC: 7450
Strength: 12
Stamina: 12
Agility: 10
Intelligence: 20
Sense: 20
Psychic: 20
Max Health: 1950
Max Nano Energy: 1000
Max NCU: 98
NP Cost Modifier: -5%
Mat. Metamorphosis: 30
Bio. Metamorphosis: 25
Psy. Modification: 30
Material Creation: 30
Space Time: 30
Sensory Improvement: 25
First Aid: 32
Ranged Init.: 32
NanoC.Init: 60
Dodge Ranged: 36
Evade ClsC: 28
Duck Exp: 36
Run Speed: 32
Pistol: 32
Ranged Energy: 28
Nano Programming: 60
Computer Literacy: 40
Perception: 40


Full set of Shade's
Faithful/Chosen Armor
(10 pieces) QL 300

Glyphs used:
Blue glyph of Aban (Earth)

To wear:
Agility 1100
Sense 900
Modifies:
Projectile AC: 8475
Melee AC: 8475
Energy AC: 5310
Fire AC: 7040
Cold AC: 8475
Radiation AC: 8475
Chemical AC: 8475
Poison AC: 8475
Strength: 20
Stamina: 20
Agility: 30
Intelligence: 20
Sense: 30
Psychic: 20
Max Health: 2550
Max Nano Energy: 550
Max NCU: 40
Mat. Metamorphosis: 24
Bio. Metamorphosis: 24
Psy. Modification: 24
Material Creation: 24
Space Time: 24
Sensory Improvement: 24
Treatment: 36
First Aid: 48
Melee Init.: 48
Dodge Ranged: 40
Evade ClsC: 40
Duck Exp: 40
Run Speed: 50
Piercing: 60
Parry: 40
Sneak Attack: 50
Multi Melee: 40
Dimach: 40
Chemistry: 48
Concealment: 60

Full set of Soldier's
Faithful/Chosen Armor
(10 pieces) QL 300

Glyphs used:
Blue glyph of Enel (Air)

To wear:
Stamina 1100
Strength 900
Modifies:
Projectile AC: 9475
Melee AC: 9475
Energy AC: 9475
Fire AC: 6315
Cold AC: 9475
Radiation AC: 6315
Chemical AC: 9475
Poison AC: 9475
Strength: 20
Stamina: 20
Agility: 16
Intelligence: 10
Sense: 10
Psychic: 10
Max Health: 2950
Max Nano Energy: 200
Mat. Metamorphosis: 10
Bio. Metamorphosis: 16
Psy. Modification: 10
Material Creation: 16
Space Time: 10
Sensory Improvement: 10
First Aid: 36
Ranged Init.: 60
Run Speed: 40
Pistol: 42
Assault Rifle: 48
MG/SMG: 48
Shotgun: 48
Rifle: 40
Ranged Energy: 48
Grenade: 40
Aimed Shot: 40
Burst: 48
Full Auto: 60
Multi Ranged: 40
Psychology: 40

Full set of Trader's
Faithful/Chosen Armor
(10 pieces) QL 300

Glyphs used:
Blue glyph of Ocra (Water)

To wear:
Intelligence 1100
Psychic 900
Modifies:
Projectile AC: 7850
Melee AC: 5485
Energy AC: 10675
Fire AC: 5485
Cold AC: 7850
Radiation AC: 10675
Chemical AC: 5485
Poison AC: 7850
Strength: 12
Stamina: 12
Agility: 10
Intelligence: 20
Sense: 20
Psychic: 20
Max Health: 2400
Max Nano Energy: 500
Max NCU: 80
Mat. Metamorphosis: 24
Bio. Metamorphosis: 24
Psy. Modification: 24
Material Creation: 24
Space Time: 24
Sensory Improvement: 24
First Aid: 32
NanoC.Init: 48
Run Speed: 40
Shotgun: 50
Fling Shot: 20
Mechanical Engineering: 50
Electrical Engineering: 60
Weapon Smithing: 50
Quantum FT: 60
Nano Programming: 40
Computer Literacy: 50
Pharmaceuticals: 40
Psychology: 20
Chemistry: 50
Tutoring: 60