Crepuscule Armor
Crepuscule armor is available in five unit types, each is suited
to a selection of professions and give some nice bonuses to the wearer
Here are a list of items you will need for the tradeskill
|
Small Patch of Hard Novictum
Spangled Hide |
Loot from general wildlife |
|
Small Patch of Soft Novictum Spangled
Hide |
Loot from general wildlife |
|
Canister of Pure Liquid Notum |
Loot from general wildlife |
|
Spirit Bauble of XXX Expertise |
Loot from shadowlands bosses |
All items required for this armor can be looted from various
mobs around shadowlands, the hides and canisters drop quite regularly but the
baubles are seen less often and usually only from boss types
The novictum spangled hides come in two types, soft and hard,
each is used to make different body parts. Also you will notice that only small
hides are to be found, these can be combined to create the regular and large
types.
The quality of the patch of hide decides the final armor quality
| Small Patch of Soft Novictum Spangled Hide |
Gloves |
| Patch of Soft Novictum Spangled Hide |
Sleeves |
| Large Patch of Soft Novictum Spangled Hide |
Pants |
| Small Patch of Hard Novictum Spangled Hide |
Skinchip |
| Patch of Hard Novictum Spangled Hide |
Boots |
| Large Patch of Hard Novictum Spangled Hide |
Chest plate |
Here is how the regular and large hides are made if you need
them
| Source
used up? :
Source Qualities :
Skills Required : |
Yes
Source at least 80% of Target
4.5 x QL of Target in Chemistry |
| |
|
|
| Small Patch of Soft Novictum
or Small Patch of Hard Novictum |
Small Patch of Soft Novictum
or Small Patch of Hard Novictum |
Patch of Soft Novictum
or Patch of Hard Novictum |
| Source
used up? :
Source Qualities :
Skills Required : |
Yes
Source at least 80% of Target
4.5 x QL of Target in Chemistry |
| |
|
|
| Small Patch of Soft Novictum
or Small Patch of Hard Novictum |
Patch of Soft Novictum
or Patch of Hard Novictum |
Large Patch of Soft Novictum
or Large Patch of Hard Novictum |
There are five kinds of baubles available, each will make a
different unit type of armor, similar in types to symbiants but without the
profession requirements. The different types available are listed below
Spirit Bauble of Artillery Expertise |
Ranged |
Spirit Bauble of Control Expertise |
Tradeskills |
Spirit Bauble of Extermination Expertise |
Nano |
Spirit Bauble of Infantry Expertise |
Melee |
Spirit Bauble of Support Expertise |
General |
Once you have all the pieces it is time to combine them, start
by using the canister on the hide
| Source
used up? :
Source Qualities :
Skills Required : |
Yes
Source at least 80% of Target
5.5 x QL of Target in Nano Programming |
| |
|
|
| Canister of Pure Liquid Notum |
Patch of XXX Novictum |
Patch of XXX Living Hide |
Next add the bauble of choice to the living hide to make the
final armor piece. This will create a NODROP item
| Source
used up? :
Source Qualities :
Skills Required : |
Yes
Source at least 80% of Target
4.5 x QL of Target in Computer Literacy |
| |
|
|
| Spirit Bauble of XXX Expertise |
Patch of XXX Living Hide |
Crepuscule armor piece |
Crepuscule armor is available from quality 1 up to 300, below
are the stats on each of the five types at it's maximum quality. As these armors
have no profession requirements it is possible to make combinations of different
unit types to suit your own needs
|
Full set of Artillery Crepuscule
Armor
(7 pieces) QL 300 |
To wear:
Agility 951
Strength 951 |
Modifies:
Projectile AC: 4200
Melee AC: 3500
Energy AC: 4200
Fire AC: 3500
Cold AC: 3500
Radiation AC: 2100
Chemical AC: 2100
Poison AC: 2100
Max Health: 650
Critical Increase: 1%
Ranged Init.: 40
Dodge Ranged: 75
Run Speed: 35
Pistol: 40
MG/SMG: 48
Shotgun: 49
Rifle: 50
Ranged Energy: 46
Grenade: 20
Fling Shot: 32
Aimed Shot: 50
Burst: 18
Full Auto: 30
Multi Ranged: 36
Concealment: 75
|
|
Full set of Control Crepuscule
Armor
(7 pieces) QL 300 |
To wear:
Stamina 951
Psychic 951 |
Modifies:
Projectile AC: 3500
Melee AC: 3500
Energy AC: 4200
Fire AC: 2100
Cold AC: 2100
Radiation AC: 4200
Chemical AC: 2100
Poison AC: 2100
Skill Lock Modifier: -24
Mechanical Engineering: 25
Electrical Engineering: 30
Weapon Smithing: 30
Quantum FT: 30
Nano Programming: 30
Computer Literacy: 25
Pharmaceuticals: 65
Psychology: 30
Chemistry: 52
Tutoring: 55
Breaking Entry: 50
Trap Disarm: 30 |
|
Full set of Exterminator Crepuscule
Armor
(7 pieces) QL 300 |
To wear:
Intelligence 951
Psychic 951 |
Modifies:
Projectile AC: 2100
Melee AC: 2100
Energy AC: 4200
Fire AC: 2100
Cold AC: 2100
Radiation AC: 4200
Chemical AC: 4200
Poison AC: 4200
Max Nano Energy: 500
NP Cost Modifier: -4%
Mat. Metamorphosis: 51
Bio. Metamorphosis: 32
Psy. Modification: 56
Material Creation: 54
Space Time: 32
Sensory Improvement: 31
NanoC.Init: 54
Nano Resist: 60 |
|
Full set of Infantry Crepuscule
Armor
(7 pieces) QL 300 |
To wear:
Stamina 951
Strength 951 |
Modifies:
Projectile AC: 4200
Melee AC: 4200
Energy AC: 3500
Fire AC: 3500
Cold AC: 3500
Radiation AC: 2100
Chemical AC: 2100
Poison AC: 2100
Max Health: 725
Add All Off: 20
Add All Def: 20
Melee Init.: 62
Evade ClsC: 87
Run Speed: 30
1hBlunt: 16
1hEdged: 24
Piercing: 54
2hBlunt: 40
2hEdged: 54
Melee Energy: 18
Parry: 50
Sneak Attack: 49
Fast Attack: 30
Multi Melee: 36
Martial Arts: 20
Dimach: 20
Riposte: 25
Bow: 70
Bow Sp. Attack: 30 |
|
Full set of Support Crepuscule
Armor
(7 pieces) QL 300 |
To wear:
Agility 951
Sense 951 |
Modifies:
Projectile AC: 3500
Melee AC: 3500
Energy AC: 3500
Fire AC: 3500
Cold AC: 3500
Radiation AC: 3500
Chemical AC: 3500
Poison AC: 3500
Max NCU: 35
XP Modifier: 1%
Treatment: 33
First Aid: 71
Duck Exp: 50
Run Speed: 35
Projectile Dmg. Modifier: 18
Melee Dmg. Modifier: 12
Energy Dmg. Modifier: 18
Chemical Dmg. Modifier: 12
Radiation Dmg. Modifier: 12
Cold Dmg. Modifier: 12
Fire Dmg. Modifier: 12
Poison Dmg. Modifier: 18
Perception: 50
Vehicle Air: 30
Vehicle Ground: 30
Vehicle Water: 30
Map Navigation: 15
Adventuring: 30
Swimming: 70 |