Crepuscule Armor

Crepuscule armor is available in five unit types, each is suited to a selection of professions and give some nice bonuses to the wearer

Here are a list of items you will need for the tradeskill

Small Patch of Hard Novictum Spangled Hide
Loot from general wildlife
Small Patch of Soft Novictum Spangled Hide
Loot from general wildlife
Canister of Pure Liquid Notum
Loot from general wildlife
Spirit Bauble of XXX Expertise
Loot from shadowlands bosses

All items required for this armor can be looted from various mobs around shadowlands, the hides and canisters drop quite regularly but the baubles are seen less often and usually only from boss types

The novictum spangled hides come in two types, soft and hard, each is used to make different body parts. Also you will notice that only small hides are to be found, these can be combined to create the regular and large types.
The quality of the patch of hide decides the final armor quality

Small Patch of Soft Novictum Spangled Hide
Gloves
Patch of Soft Novictum Spangled Hide
Sleeves
Large Patch of Soft Novictum Spangled Hide
Pants
Small Patch of Hard Novictum Spangled Hide
Skinchip
Patch of Hard Novictum Spangled Hide
Boots
Large Patch of Hard Novictum Spangled Hide
Chest plate

Here is how the regular and large hides are made if you need them

Source used up? :
Source Qualities :
Skills Required :
Yes
Source at least 80% of Target
4.5 x QL of Target in Chemistry
Small Patch of Soft Novictum
or Small Patch of Hard Novictum
Small Patch of Soft Novictum
or Small Patch of Hard Novictum
Patch of Soft Novictum
or Patch of Hard Novictum

Source used up? :
Source Qualities :
Skills Required :
Yes
Source at least 80% of Target
4.5 x QL of Target in Chemistry
Small Patch of Soft Novictum
or Small Patch of Hard Novictum
Patch of Soft Novictum
or Patch of Hard Novictum
Large Patch of Soft Novictum
or Large Patch of Hard Novictum

There are five kinds of baubles available, each will make a different unit type of armor, similar in types to symbiants but without the profession requirements. The different types available are listed below

Spirit Bauble of Artillery Expertise
Ranged
Spirit Bauble of Control Expertise
Tradeskills
Spirit Bauble of Extermination Expertise
Nano
Spirit Bauble of Infantry Expertise
Melee
Spirit Bauble of Support Expertise
General

Once you have all the pieces it is time to combine them, start by using the canister on the hide

Source used up? :
Source Qualities :
Skills Required :
Yes
Source at least 80% of Target
5.5 x QL of Target in Nano Programming
Canister of Pure Liquid Notum
Patch of XXX Novictum
Patch of XXX Living Hide

Next add the bauble of choice to the living hide to make the final armor piece. This will create a NODROP item

Source used up? :
Source Qualities :
Skills Required :
Yes
Source at least 80% of Target
4.5 x QL of Target in Computer Literacy
Spirit Bauble of XXX Expertise
Patch of XXX Living Hide
Crepuscule armor piece

Crepuscule armor is available from quality 1 up to 300, below are the stats on each of the five types at it's maximum quality. As these armors have no profession requirements it is possible to make combinations of different unit types to suit your own needs

Full set of Artillery Crepuscule Armor
(7 pieces) QL 300

To wear:
Agility 951
Strength 951
Modifies:
Projectile AC: 4200
Melee AC: 3500
Energy AC: 4200
Fire AC: 3500
Cold AC: 3500
Radiation AC: 2100
Chemical AC: 2100
Poison AC: 2100
Max Health: 650
Critical Increase: 1%
Ranged Init.: 40
Dodge Ranged: 75
Run Speed: 35
Pistol: 40
MG/SMG: 48
Shotgun: 49
Rifle: 50
Ranged Energy: 46
Grenade: 20
Fling Shot: 32
Aimed Shot: 50
Burst: 18
Full Auto: 30
Multi Ranged: 36
Concealment: 75

Full set of Control Crepuscule Armor
(7 pieces) QL 300

To wear:
Stamina 951
Psychic 951
Modifies:
Projectile AC: 3500
Melee AC: 3500
Energy AC: 4200
Fire AC: 2100
Cold AC: 2100
Radiation AC: 4200
Chemical AC: 2100
Poison AC: 2100
Skill Lock Modifier: -24
Mechanical Engineering: 25
Electrical Engineering: 30
Weapon Smithing: 30
Quantum FT: 30
Nano Programming: 30
Computer Literacy: 25
Pharmaceuticals: 65
Psychology: 30
Chemistry: 52
Tutoring: 55
Breaking Entry: 50
Trap Disarm: 30

Full set of Exterminator Crepuscule Armor
(7 pieces) QL 300

To wear:
Intelligence 951
Psychic 951
Modifies:
Projectile AC: 2100
Melee AC: 2100
Energy AC: 4200
Fire AC: 2100
Cold AC: 2100
Radiation AC: 4200
Chemical AC: 4200
Poison AC: 4200
Max Nano Energy: 500
NP Cost Modifier: -4%
Mat. Metamorphosis: 51
Bio. Metamorphosis: 32
Psy. Modification: 56
Material Creation: 54
Space Time: 32
Sensory Improvement: 31
NanoC.Init: 54
Nano Resist: 60

Full set of Infantry Crepuscule Armor
(7 pieces) QL 300

To wear:
Stamina 951
Strength 951
Modifies:
Projectile AC: 4200
Melee AC: 4200
Energy AC: 3500
Fire AC: 3500
Cold AC: 3500
Radiation AC: 2100
Chemical AC: 2100
Poison AC: 2100
Max Health: 725
Add All Off: 20
Add All Def: 20
Melee Init.: 62
Evade ClsC: 87
Run Speed: 30
1hBlunt: 16
1hEdged: 24
Piercing: 54
2hBlunt: 40
2hEdged: 54
Melee Energy: 18
Parry: 50
Sneak Attack: 49
Fast Attack: 30
Multi Melee: 36
Martial Arts: 20
Dimach: 20
Riposte: 25
Bow: 70
Bow Sp. Attack: 30

Full set of Support Crepuscule Armor
(7 pieces) QL 300

To wear:
Agility 951
Sense 951
Modifies:
Projectile AC: 3500
Melee AC: 3500
Energy AC: 3500
Fire AC: 3500
Cold AC: 3500
Radiation AC: 3500
Chemical AC: 3500
Poison AC: 3500
Max NCU: 35
XP Modifier: 1%
Treatment: 33
First Aid: 71
Duck Exp: 50
Run Speed: 35
Projectile Dmg. Modifier: 18
Melee Dmg. Modifier: 12
Energy Dmg. Modifier: 18
Chemical Dmg. Modifier: 12
Radiation Dmg. Modifier: 12
Cold Dmg. Modifier: 12
Fire Dmg. Modifier: 12
Poison Dmg. Modifier: 18
Perception: 50
Vehicle Air: 30
Vehicle Ground: 30
Vehicle Water: 30
Map Navigation: 15
Adventuring: 30
Swimming: 70