Stims

Stims can be used to improve various abilities and for healing

Here are a list of items you will need for the tradeskill

Mimicking Cellular Oil
Pharmacy and Chemistry Components terminal
Receptive Bot's
Pharmacy and Chemistry Components terminal
Shining Nano Knot of Muscular Increase
Pharmacy and Chemistry Components terminal
Shining Nano Knot of Swimming
Pharmacy and Chemistry Components terminal
Shining Nano Knot of Restoration
Pharmacy and Chemistry Components terminal

All the parts needed are store buyable, so head to your nearest general shop and into the tradeskill department

The first two items are the same for each of the three different stims, the mimicking cellular oil and the receptive bot's, it is best to get roughly the same quality

Combine the cellular oil and the bot's to make the basic purple glowing stim, depending on your skills the quality will raise considerably

Source used up? :
Source Qualities :
Skills Required :
Yes
Source at least 90% of Target
2.5 x QL of Target in Pharmaceuticals
Mimicking Cellular Oil
Receptive Bot's
Purple Glowing Stim

Now add the nano knot of your choice to complete the process, the glowing stim will set the quality of the final process. This process will make a stack of stims, the amount depends on the quality (eg. QL 100 will be in a stack of 110, QL 170 will be in a stack of 173). Again, depending on your skills, the quality will raise even more here

Source used up? :
Source Qualities :
Skills Required :
Yes
Source at least 90% of Target
4 x QL of Target in Pharmaceuticals
Shining Nano Knot of Muscular Increase
Purple Glowing Stim
Muscular Stim

Source used up? :
Source Qualities :
Skills Required :
Yes
Source at least 90% of Target
4 x QL of Target in Pharmaceuticals
Shining Nano Knot of Swimming
Purple Glowing Stim
Swim Stim

Source used up? :
Source Qualities :
Skills Required :
Yes
Source at least 90% of Target
4 x QL of Target in Pharmaceuticals
Shining Nano Knot of Restoration
Purple Glowing Stim
Restoration Kit

Muscular stims boost your body development skill for 2 minutes, so are nice when you need that extra HP. Body development skill will be locked for 8 minutes after use

Muscular Stim
QL 200

To wear:
First Aid 1001
Modifies:
Body Dev 360 (2 minutes)
Body Dev -120 (4 minutes)

The swim stim boosts your swimming speed for a few minutes, very useful for crossing the expanse of water. Swimming skill will be locked for 6 minutes

Swim Stim
QL 200

To wear:
First Aid 951
Modifies:
Swimming 1000 (3 minutes)
Swimming -100 (4 minutes)

Restoration kits are a combination of first-aid and nano kits, first aid skill will be locked for 40 seconds after use

Advanced Restoration Kit
QL 200

To wear:
First Aid 1001
Modifies:
Health 700-1000
Nano 700-1000