Combined Alien Armor
The six types of alien armors can be taken one step further
and combined together to create some quite amazing sets
Here are a list of items you will need for the tradeskill
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Arithmetic Armor Piece |
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Enduring Armor Piece |
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Observant Armor Piece |
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Spiritual Armor Piece |
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Strong Armor Piece |
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Supple Armor Piece |
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There are six possible combinations, each creates an armor with
skills from both sets. Take the two completed armor pieces and combine them
together
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Source used up? :
Item Qualities :
Skills Required : |
Yes
Not Known
Not Known |
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Strong Armor Piece |
Supple Armor Piece |
Combined Commando's Armor Piece |
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Source used up? :
Item Qualities :
Skills Required : |
Yes
Not Known
Not Known |
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Strong Armor Piece |
Enduring Armor Piece |
Combined Mercenary's Armor Piece |
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Source used up? :
Item Qualities :
Skills Required : |
Yes
Not Known
Not Known |
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Spiritual Armor Piece |
Arithmetic Armor Piece |
Combined Officer's Armor Piece |
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Source used up? :
Item Qualities :
Skills Required : |
Yes
Not Known
Not Known |
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Spiritual Armor Piece |
Enduring Armor Piece |
Combined Paramedic's Armor Piece |
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Source used up? :
Item Qualities :
Skills Required : |
Yes
Not Known
Not Known |
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Observant Armor Piece |
Arithmetic Armor Piece |
Combined Scout's Armor Piece |
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Source used up? :
Item Qualities :
Skills Required : |
Yes
Not Known
Not Known |
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Observant Armor Piece |
Supple Armor Piece |
Combined Sharpshooter's Armor Piece |
Below each of the six full sets are listed, along with the skills
required to wear them
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Full set of Combined Commando's
Armor
(7 pieces) QL 300 |
To wear:
Strength 1000
Agility 1000
Title Level 6
Perk Alien Tech 3 |
Modifies:
Projectile AC: 6680
Melee AC: 6360
Energy AC: 6680
Fire AC: 6040
Cold AC: 5720
Radiation AC: 6360
Chemical AC: 6040
Poison AC: 6680
Add All Off: 105
Add All Def: 105
1hBlunt: 210
1hEdged: 210
Piercing: 210
2hBlunt: 210
2hEdged: 210
Melee Energy: 210
Parry: 210
Sneak Attack: 210
Fast Attack: 210
Multi Melee: 210
Martial Arts: 210
Brawl: 210
Dimach: 210
Riposte: 210
Bow: 210
Pistol: 210
Assault Rifle: 210
MG/SMG: 210
Shotgun: 210
Rifle: 210
Ranged Energy: 210
Heavy Weapons: 210
Sharp Object: 210
Grenade: 210
Fling Shot: 210
Aimed Shot: 210
Burst: 210
Full Auto: 210
Bow Special Atk: 210
Multi Ranged: 210
Projectile Dmg: 70
Melee Dmg: 70
Energy Dmg: 70
Chemical Dmg: 70
Radiation Dmg: 70
Cold Dmg: 70
Fire Dmg: 70
Poison Dmg: 70 |
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Full set of Combined Mercenary's
Armor
(7 pieces) QL 300 |
To wear:
Strength 1000
Stamina 1000
Title Level 6
Perk Alien Tech 3 |
Modifies:
Projectile AC: 6680
Melee AC: 6680
Energy AC: 6360
Fire AC: 6360
Cold AC: 6040
Radiation AC: 6680
Chemical AC: 5720
Poison AC: 6040
Body Dev.: 350
Max Health: 1400
Add All Def: 105
1hBlunt: 210
1hEdged: 210
Piercing: 210
2hBlunt: 210
2hEdged: 210
Melee Energy: 210
Parry: 210
Sneak Attack: 210
Fast Attack: 210
Multi Melee: 210
Martial Arts: 210
Brawl: 210
Dimach: 210
Riposte: 210
Projectile Dmg: 70
Melee Dmg: 70
Energy Dmg: 70
Chemical Dmg: 70
Radiation Dmg: 70
Cold Dmg: 70
Fire Dmg: 70
Poison Dmg: 70 |
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Full set of Combined Officer's
Armor
(7 pieces) QL 300 |
To wear:
Intelligence 1000
Psychic 1000
Title Level 6
Perk Alien Tech 3 |
Modifies:
Projectile AC: 6360
Melee AC: 6360
Energy AC: 5795
Fire AC: 6530
Cold AC: 6680
Radiation AC: 5965
Chemical AC: 6435
Poison AC: 6115
Nano Pool: 350
Max Nano: 1400
Max NCU: 105
NP Cost: -21%
Mat. Metamorphosis: 210
Bio. Metamorphosis: 210
Psy. Modification: 210
Material Creation: 210
Space Time: 210
Sensory Improvement: 210
Mechanical Engineering: 210
Electrical Engineering: 210
Weapon Smithing: 210
Quantum FT: 210
Nano Programming: 210
Pharmaceuticals: 210
Psychology: 210
Chemistry: 210 |
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Full set of Combined Paramedic's
Armor
(7 pieces) QL 300 |
To wear:
Stamina 1000
Psychic 1000
Title Level 6
Perk Alien Tech 3 |
Modifies:
Projectile AC: 6360
Melee AC: 6680
Energy AC: 6040
Fire AC: 6680
Cold AC: 6360
Radiation AC: 6680
Chemical AC: 6040
Poison AC: 5720
Nano Pool: 350
Body Dev.: 350
Max Health: 1400
Max Nano: 1400
NP Cost: -21% |
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Full set of Combined Scout's Armor
(7 pieces) QL 300 |
To wear:
Intelligence 1000
Sense 1000
Title Level 6
Perk Alien Tech 3 |
Modifies:
Projectile AC: 6360
Melee AC: 6360
Energy AC: 6040
Fire AC: 6040
Cold AC: 6680
Radiation AC: 5720
Chemical AC: 6680
Poison AC: 6360
Max NCU: 105
Mat. Metamorphosis: 210
Bio. Metamorphosis: 210
Psy. Modification: 210
Material Creation: 210
Space Time: 210
Sensory Improvement: 210
Ranged Init.: 280
Physical Init.: 280
Melee Init.: 280
Dodge Ranged: 210
Evade ClsC: 210
Duck Exp: 210
Mechanical Engineering: 210
Electrical Engineering: 210
Weapon Smithing: 210
Quantum FT: 210
Nano Programming: 210
Pharmaceuticals: 210
Psychology: 210
Chemistry: 210
Concealment: 210
Breaking Entry: 210
Trap Disarm: 210
Perception: 210 |
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Full set of Combined Sharpshooter's
Armor
(7 pieces) QL 300 |
To wear:
Agility 1000
Sense 1000
Title Level 6
Perk Alien Tech 3 |
Modifies:
Projectile AC: 6360
Melee AC: 6360
Energy AC: 6680
Fire AC: 5720
Cold AC: 6040
Radiation AC: 6040
Chemical AC: 6680
Poison AC: 6680
Add All Off: 105
Ranged Init.: 280
Physical Init.: 280
Melee Init.: 280
Dodge Ranged: 210
Evade ClsC: 210
Duck Exp: 210
Bow: 210
Pistol: 210
Assault Rifle: 210
MG/SMG: 210
Shotgun: 210
Rifle: 210
Ranged Energy: 210
Heavy Weapons: 210
Sharp Object: 210
Grenade: 210
Fling Shot: 210
Aimed Shot: 210
Burst: 210
Full Auto: 210
Bow Special Atk: 210
Multi Ranged: 210
Concealment: 210
Breaking Entry: 210
Trap Disarm: 210
Perception: 210 |