Combined Alien Armor

The six types of alien armors can be taken one step further and combined together to create some quite amazing sets

Here are a list of items you will need for the tradeskill

Arithmetic Armor Piece
See our Alien Armor guide
Enduring Armor Piece
See our Alien Armor guide
Observant Armor Piece
See our Alien Armor guide
Spiritual Armor Piece
See our Alien Armor guide
Strong Armor Piece
See our Alien Armor guide
Supple Armor Piece
See our Alien Armor guide

There are six possible combinations, each creates an armor with skills from both sets. Take the two completed armor pieces and combine them together

Source used up? :
Item Qualities :
Skills Required :
Yes
Not Known
Not Known
Strong Armor Piece
Supple Armor Piece
Combined Commando's Armor Piece

Source used up? :
Item Qualities :
Skills Required :
Yes
Not Known
Not Known
Strong Armor Piece
Enduring Armor Piece
Combined Mercenary's Armor Piece

Source used up? :
Item Qualities :
Skills Required :
Yes
Not Known
Not Known
Spiritual Armor Piece
Arithmetic Armor Piece
Combined Officer's Armor Piece

Source used up? :
Item Qualities :
Skills Required :
Yes
Not Known
Not Known
Spiritual Armor Piece
Enduring Armor Piece
Combined Paramedic's Armor Piece

Source used up? :
Item Qualities :
Skills Required :
Yes
Not Known
Not Known
Observant Armor Piece
Arithmetic Armor Piece
Combined Scout's Armor Piece

Source used up? :
Item Qualities :
Skills Required :
Yes
Not Known
Not Known
Observant Armor Piece
Supple Armor Piece
Combined Sharpshooter's Armor Piece

Below each of the six full sets are listed, along with the skills required to wear them

Full set of Combined Commando's Armor
(7 pieces) QL 300

To wear:
Strength 1000
Agility 1000
Title Level 6
Perk Alien Tech 3
Modifies:
Projectile AC: 6680
Melee AC: 6360
Energy AC: 6680
Fire AC: 6040
Cold AC: 5720
Radiation AC: 6360
Chemical AC: 6040
Poison AC: 6680
Add All Off: 105
Add All Def: 105
1hBlunt: 210
1hEdged: 210
Piercing: 210
2hBlunt: 210
2hEdged: 210
Melee Energy: 210
Parry: 210
Sneak Attack: 210
Fast Attack: 210
Multi Melee: 210
Martial Arts: 210
Brawl: 210
Dimach: 210
Riposte: 210
Bow: 210
Pistol: 210
Assault Rifle: 210
MG/SMG: 210
Shotgun: 210
Rifle: 210
Ranged Energy: 210
Heavy Weapons: 210
Sharp Object: 210
Grenade: 210
Fling Shot: 210
Aimed Shot: 210
Burst: 210
Full Auto: 210
Bow Special Atk: 210
Multi Ranged: 210
Projectile Dmg: 70
Melee Dmg: 70
Energy Dmg: 70
Chemical Dmg: 70
Radiation Dmg: 70
Cold Dmg: 70
Fire Dmg: 70
Poison Dmg: 70

Full set of Combined Mercenary's Armor
(7 pieces) QL 300

To wear:
Strength 1000
Stamina 1000
Title Level 6
Perk Alien Tech 3
Modifies:
Projectile AC: 6680
Melee AC: 6680
Energy AC: 6360
Fire AC: 6360
Cold AC: 6040
Radiation AC: 6680
Chemical AC: 5720
Poison AC: 6040
Body Dev.: 350
Max Health: 1400
Add All Def: 105
1hBlunt: 210
1hEdged: 210
Piercing: 210
2hBlunt: 210
2hEdged: 210
Melee Energy: 210
Parry: 210
Sneak Attack: 210
Fast Attack: 210
Multi Melee: 210
Martial Arts: 210
Brawl: 210
Dimach: 210
Riposte: 210
Projectile Dmg: 70
Melee Dmg: 70
Energy Dmg: 70
Chemical Dmg: 70
Radiation Dmg: 70
Cold Dmg: 70
Fire Dmg: 70
Poison Dmg: 70

Full set of Combined Officer's Armor
(7 pieces) QL 300

To wear:
Intelligence 1000
Psychic 1000
Title Level 6
Perk Alien Tech 3
Modifies:
Projectile AC: 6360
Melee AC: 6360
Energy AC: 5795
Fire AC: 6530
Cold AC: 6680
Radiation AC: 5965
Chemical AC: 6435
Poison AC: 6115
Nano Pool: 350
Max Nano: 1400
Max NCU: 105
NP Cost: -21%
Mat. Metamorphosis: 210
Bio. Metamorphosis: 210
Psy. Modification: 210
Material Creation: 210
Space Time: 210
Sensory Improvement: 210
Mechanical Engineering: 210
Electrical Engineering: 210
Weapon Smithing: 210
Quantum FT: 210
Nano Programming: 210
Pharmaceuticals: 210
Psychology: 210
Chemistry: 210

Full set of Combined Paramedic's Armor
(7 pieces) QL 300

To wear:
Stamina 1000
Psychic 1000
Title Level 6
Perk Alien Tech 3
Modifies:
Projectile AC: 6360
Melee AC: 6680
Energy AC: 6040
Fire AC: 6680
Cold AC: 6360
Radiation AC: 6680
Chemical AC: 6040
Poison AC: 5720
Nano Pool: 350
Body Dev.: 350
Max Health: 1400
Max Nano: 1400
NP Cost: -21%

Full set of Combined Scout's Armor
(7 pieces) QL 300

To wear:
Intelligence 1000
Sense 1000
Title Level 6
Perk Alien Tech 3
Modifies:
Projectile AC: 6360
Melee AC: 6360
Energy AC: 6040
Fire AC: 6040
Cold AC: 6680
Radiation AC: 5720
Chemical AC: 6680
Poison AC: 6360
Max NCU: 105
Mat. Metamorphosis: 210
Bio. Metamorphosis: 210
Psy. Modification: 210
Material Creation: 210
Space Time: 210
Sensory Improvement: 210
Ranged Init.: 280
Physical Init.: 280
Melee Init.: 280
Dodge Ranged: 210
Evade ClsC: 210
Duck Exp: 210
Mechanical Engineering: 210
Electrical Engineering: 210
Weapon Smithing: 210
Quantum FT: 210
Nano Programming: 210
Pharmaceuticals: 210
Psychology: 210
Chemistry: 210
Concealment: 210
Breaking Entry: 210
Trap Disarm: 210
Perception: 210

Full set of Combined Sharpshooter's Armor
(7 pieces) QL 300

To wear:
Agility 1000
Sense 1000
Title Level 6
Perk Alien Tech 3
Modifies:
Projectile AC: 6360
Melee AC: 6360
Energy AC: 6680
Fire AC: 5720
Cold AC: 6040
Radiation AC: 6040
Chemical AC: 6680
Poison AC: 6680
Add All Off: 105
Ranged Init.: 280
Physical Init.: 280
Melee Init.: 280
Dodge Ranged: 210
Evade ClsC: 210
Duck Exp: 210
Bow: 210
Pistol: 210
Assault Rifle: 210
MG/SMG: 210
Shotgun: 210
Rifle: 210
Ranged Energy: 210
Heavy Weapons: 210
Sharp Object: 210
Grenade: 210
Fling Shot: 210
Aimed Shot: 210
Burst: 210
Full Auto: 210
Bow Special Atk: 210
Multi Ranged: 210
Concealment: 210
Breaking Entry: 210
Trap Disarm: 210
Perception: 210