Alien Armor

Alien armor is one of the most wanted in-game armors at this time, and also one of the most difficult to collect and combine...but well worth it

Here are a list of items you will need for the tradeskill

Basic armor piece
Kyr'Ozch Viralbots
Loot from aliens
Kyr'Ozch Atomic Re-Structuralizing Tool
Loot from aliens
Solid Clump of Kyr'Ozch Bio-material
Loot from aliens
(Arithmetic, Strong, Enduring, Spiritual, Observant, Supple) Lead Viralbots
Loot from aliens on mother ship
Kyr'Ozch Structural Analyzer
See separate guide
Nano Programming Interface
Bazzit's shop, Meetmedere
or Tools terminal
Uncle Bazzit's Generic Nano Solvent
Bazzit's shop, Meetmedere
Essential Human DNA
Bazzit's shop, Meetmedere

First you will need to get the basic armor pieces, these are the same as the ones used in the social clothing quests

The next four items will be the most difficult to obtain, as they can only be looted from alien corpses. The Kyr'Ozch Viralbots, Kyr'Ozch Atomic Re-Structuralizing Tool & Solid Clump of Kyr'Ozch Bio-material can be found on any alien but most difficult is the Lead Viralbots which only drop off the general and on the ship

Next you will need a Kyr'Ozch Structural Analyzer, this item has to be made. See our guide on how to get yourself one

The last items can all be purchased from Uncle Bazzit's workshop in Meetmedere, grab yourself a Nano Programming Interface, a Uncle Bazzit's Generic Nano Solvent and a vial of Essential Human DNA. The last two items are quite expensive

Once you have all the items needed it is time to construct the armor, start by using the Re-Structuralizing tool on the Kyr'Ozch viralbots

Source used up? :
Source Qualities :
Skills Required :
No
Not Required
4.5 x QL of Target in Computer Literacy
4.5 x QL of Target in Nano Programming
Kyr'Ozch Atomic Re-Structuralizing Tool
Kyr'Ozch Viralbots
Memory-Wiped Kyr'Ozch Viralbots

Source used up? :
Source Qualities :
Skills Required :
No
Not Required
4.5 x QL of Target in Nano Programming
Nano Programming Interface
Memory-Wiped Kyr'Ozch Viralbots
Formatted Kyr'Ozch Viralbots

Next you will need to alter the bio-material, start by using the Structural Analyzer you made earlier on it, this will produce quite a range of results depending on the original Bio-Material used. The results you are looking for to make armor is either the mutated or pristine Kyr'Ozch Bio-material

Source used up? :
Source Qualities :
Skills Required :
No
Not Required
4.5 x QL of Target in Computer Literacy
4.5 x QL of Target in Electrical Engineering
Kyr'Ozch Structural Analyzer
Solid Clump of Kyr'Ozch Bio-Material
Mutated Kyr'Ozch Bio-Material
or Pristine Kyr'Ozch Bio-Material

Source used up? :
Source Qualities :
Skills Required :
Yes
Not Required
4.5 x QL of Target in Chemistry (Pristine)
7 x QL of Target in Chemistry (Mutated)
Uncle Bazzit's Generic Nano Solvent
Mutated Kyr'Ozch Bio-Material
or Pristine Kyr'Ozch Bio-Material
Generic Kyr'Ozch DNA Soup

Source used up? :
Source Qualities :
Skills Required :
Yes
Not Required
6 x QL of Target in Pharma-Tech
Essential Human DNA
Generic Kyr'Ozch DNA Soup
DNA Cocktail

Next take the formatted viralbots you made earlier and combine them with the DNA

Source used up? :
Source Qualities :
Skills Required :
Yes
Source at least 80 % of Target
6 x QL of Target in Pharma-Tech
Formatted Kyr'Ozch Viralbots
DNA Cocktail
Kyr'Ozch Formatted Viralbot Solution

Now you will need to find the basic armor piece you collected from the quest and pour the solution over it

Source used up? :
Source Qualities :
Skills Required :
Yes
Not Required
4.5 x QL of Target in Chemistry
Basic armor piece
Kyr'Ozch Formatted Viralbot Solution
Formatted Viralbot armor piece

The final armor type depends on the viralbot type used in this last step, the choices are Arithmetic, Supple, Enduring, Observant, Strong & Spiritual

Source used up? :
Source Qualities :
Skills Required :
Yes
Source at least 80 % of Target
6 x QL of Target in Psychology
XXX Lead Viralbots
Formatted Viralbot armor piece
Alien Armor piece

Below is listed each type of alien armor and their stats at QL 300

Full set of Arithmetic Armor
(7 pieces) QL 300

To wear:
Intelligence 1000
Title Level 6
Modifies:
Projectile AC: 3180
Melee AC: 3180
Energy AC: 2885
Fire AC: 3180
Cold AC: 3500
Radiation AC: 2885
Chemical AC: 3180
Poison AC: 3180
Max NCU: 105
Mat. Metamorphosis: 210
Bio. Metamorphosis: 210
Psy. Modification: 210
Material Creation: 210
Space Time: 210
Sensory Improvement: 210
Mechanical Engineering: 210
Electrical Engineering: 210
Weapon Smithing: 210
Quantum FT: 210
Nano Programming: 210
Pharmaceuticals: 210
Psychology: 210
Chemistry: 210

Full set of Enduring Armor
(7 pieces) QL 300

To wear:
Stamina 1000
Title Level 6
Modifies:
Projectile AC: 3180
Melee AC: 3500
Energy AC: 3180
Fire AC: 3180
Cold AC: 3180
Radiation AC: 3500
Chemical AC: 2860
Poison AC: 2860
Body Dev.: 350
Max Health: 1400

Full set of Observant Armor
(7 pieces) QL 300

To wear:
Sense 1000
Title Level 6
Modifies:
Projectile AC: 3180
Melee AC: 3180
Energy AC: 3180
Fire AC: 2885
Cold AC: 3180
Radiation AC: 2885
Chemical AC: 3500
Poison AC: 3180
Ranged Init.: 280
Physical Init.: 280
Melee Init.: 280
Dodge Ranged: 210
Evade ClsC: 210
Duck Exp: 210
Concealment: 210
Breaking Entry: 210
Trap Disarm: 210
Perception: 210

Full set of Spiritual Armor
(7 pieces) QL 300

To wear:
Psychic 1000
Title Level 6
Modifies:
Projectile AC: 3180
Melee AC: 3180
Energy AC: 2860
Fire AC: 3500
Cold AC: 3180
Radiation AC: 3180
Chemical AC: 3180
Poison AC: 2860
Nano Pool: 350
Max Nano Energy: 1400
NP Cost Modifier: -21%

Full set of Strong Armor
(7 pieces) QL 300

To wear:
Strength 1000
Title Level 6
Modifies:
Projectile AC: 3500
Melee AC: 3180
Energy AC: 3180
Fire AC: 3130
Cold AC: 2885
Radiation AC: 3180
Chemical AC: 2885
Poison AC: 3180
Add All Def: 105
1hBlunt: 210
1hEdged: 210
Piercing: 210
2hBlunt: 210
2hEdged: 210
Melee Energy: 210
Parry: 210
Sneak Attack: 210
Fast Attack: 210
Multi Melee: 210
Martial Arts: 210
Brawl: 210
Dimach: 210
Riposte: 210
Projectile Damage: 70
Melee Damage: 70
Energy Damage: 70
Chemical Damage: 70
Radiation Damage: 70
Cold Damage: 70
Fire Damage: 70
Poison Damage: 70

Full set of Supple Armor
(7 pieces) QL 300

To wear:
Agility 1000
Title Level 6
Modifies:
Projectile AC: 3180
Melee AC: 3180
Energy AC: 3500
Fire AC: 2885
Cold AC: 2885
Radiation AC: 3180
Chemical AC: 3180
Poison AC: 3500
Add All Off: 105
Bow: 210
Pistol: 210
Assault Rifle: 210
MG/SMG: 210
Shotgun: 210
Rifle: 210
Ranged Energy: 210
Heavy Weapons: 210
Sharp Object: 210
Grenade: 210
Fling Shot: 210
Aimed Shot: 210
Burst: 210
Full Auto: 210
Bow Special: 210
Multi Ranged: 210